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For the base GDI version, see Shatterer. |
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“ | Give 'em the big one! - Shatterer activating its special ability |
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A variant of the Shatterer available only to ZOCOM, the Zone Shatterer was adapted to the harsh reality of the Red zones. ZOCOM did not field any artillery units like the GDI Juggernaut or the Steel Talons' Behemoth, instead depending on the Zone Shatterer to help ZOCOM armies break through heavy defences.
Background[]
The Zone Shatterer was designed for Red Zone deployment with ZOCOM Tiberium-reduction squadrons. By drawing upon reserve power, the Zone Shatterer is capable of overloading its sonic emitter, allowing ZOCOM squadrons to more effectively clear out the larger Tiberium crystal structures present in most Red Zones.[1]
In-game[]
Despite being a more powerful version of the Shatterer, the Zone Shatterer's regular attack has the exact same power as its regular variant. However, its Overload Beam is 50% more powerful than a regular sonic beam, at the cost of rendering the Zone Shatterer immobile briefly. This side effect can be circumvented by having multiple Zone Shatterers firing Overload Beams in turn.
Otherwise, the Zone Shatterer is almost completely identical to the regular version. It is lightly armored and reasonably fast, can damage multiple enemies at once with its sonic beams, and is extremely effective against tightly packed enemy units or structures. However, it is defenseless against enemy aircraft.
Abilities[]
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Overload Beam | The Zone Shatterer fires off an overcharged sonic blast which inflicts 1500 cannon damage with a splash width of 10 and a range of 375. This blast disables the vehicle for 6 seconds (Ctrl+S). |
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Call for transport | If an Airfield is deployed, Zone Shatterer can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A). |
Quotes[]
Created[]
- Sonics ready!
Select[]
- Time to break it up!
- Sonic weapons ready!
- Sonics powered up!
- Shatterer, standing by!
- We hear you!
- Ready for battle!
Moving[]
- Moving to destination!
- Moving!
- Got it!
- Shatterer on the way!
- Move out!
Attacking[]
- We've got 'em now!
- We have a target!
- Let's break 'em down!
- Fire!
- Their ears'll bleed!
- I like the sound of that!
- Blow them away!
- Let's blow 'em to pieces!
- Let's crank it up!
Using the Overload Beam[]
- They ain't heard nothing yet!
- Give 'em the big one!
- Commencing emitter overload.
- Max power!
Move to Attack[]
- We'll take 'em out!
- Entering combat zone!
- Cleared to engage!
- We have their position!
- Moving to the sonic range!
In combat[]
- Keep firing!
- We've got 'em in our sights!
- Targeting the enemy!
- We're taking fire!
- Assault in progress!
Retreating[]
- Get us out of here!
- Retreat!