“ | Bolted down and ready! - Technical assembled |
” |

Technicals were the GLA's basic transport and anti-infantry vehicles used during the War against the GLA.
Background[]
A technical was a small, speedy truck (often a pick-up truck), "sawed off" van, or jeep with a modified front bumper to root out "infidels". For its minimal armament, Technicals were equipped with a simple machine gun.
Unlike the Battle Bus and the American Humvee, infantry transported inside could not fire out from within the vehicle. However, the mounted infantry in the technical would bail out when the vehicle was destroyed, often surviving to fight on.
Upgrades[]
Base[]
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Armor-Piercing Bullets | More potent ammunition for the Technical: 25% more damage. | Purchasable at any Black Market for a cost of $2000. |
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Junk Repair | Upgrade allows Technicals to auto-repair while in the field. This increases their chances of survival after being damaged. | Purchasable at any Black Market for a cost of $2000. |
Promotion[]
Technical Training | All Technicals built from the Arms dealer emerge as veterans. | Purchased from the Generals Promotional Menu by generals of any rank. |
Salvage[]
In addition, the Technical's gun could be upgraded with salvaged parts:
- If upgraded once, the Technical's mounted gun became a recoilless tank gun, highly effective against infantry and light vehicles, causing splash damage in a small area upon impact.
- If upgraded the second time, the technical acquired a rocket launcher. While slightly less effective than the recoilless rifle against infantry, it does considerable damage to vehicles, but it still cannot fire at aircraft. Also, its rockets can be intercepted by Point Defense Lasers and ECM Tanks.
Any further salvage picked up is converted into credits.
Game unit[]
Strategy[]
The technical could transport up to 5 infantry units in addition to the driver and gunner. Its speed made it useful as a scout, and also as a way to transport infantry quickly across the battlefield to capture ground or launch surprise attacks early in a conflict, such as when loaded with Terrorists. Their machine guns were effective against exposed enemy infantry, and to an extent, other light vehicles.
Due to their cost, Technicals can be produced in relatively high numbers quickly, making them perfect for early hit-and-run tactics. Mopping up after an ally's confrontation allows for lessened risk when collecting parts, but the vehicles have to be destroyed by another GLA faction. The ones that survive, upgrade, and gain experience can act as elite hit squads, overwhelming infantry and small armor divisions with a relatively small numerical advantage.
This unit is also great for rushes; building half a dozen of these and then filling them with Rebels and RPG Troopers would allow one to defeat their enemy quickly, potentially acquiring the Blitz Award.
Counters[]
However, Technicals also suffered from very light armor and weaponry and taking on enemy vehicles directly (without outnumbering them and/or upgraded parts) was a suicidal idea. They also had no defense against aircraft whatsoever. Unlike the American Humvee, which allowed its occupants to fire at external threats, GLA soldiers had to exit the Technical to attack the enemy rendering them vulnerable to damage.
Quotes[]
“ | Bolted down and ready! - When emerging from the Arms Dealer |
” |
“ | What do you want? - When selected |
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“ | What? - When selected |
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“ | We fear nothing. - When selected |
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“ | Our clan is strong. - When selected |
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“ | We take what we need. - When selected |
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“ | Let's get in the fight. - When selected |
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“ | Find me a crash site. - When moving |
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“ | We are going! - When moving |
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“ | Hang on. - When moving |
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“ | Yes, I know. - When moving |
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“ | It still runs. - When moving |
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“ | Good idea. - When ordered to attack |
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“ | I'll take what I need. - When ordered to attack |
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“ | We'll break him down. - When ordered to attack |
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“ | What's in it for me? - When ordered to attack |
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“ | We'll take him apart! - When ordered to attack |
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“ | Let's do some bodywork! - When ordered to attack |
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“ | They can be recycled! - When ordered to attack |
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“ | Heheheheh! - When ordered to run over |
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“ | Floor it! - When ordered to run over |
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“ | A new hood ornament! - When ordered to run over |
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“ | They won't get up! - When ordered to run over |
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“ | Gonna make a pick-up. - When ordered to salvage a wreck |
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“ | I could use one of those. - When ordered to salvage a wreck |
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“ | Let's go get some parts! - When ordered to salvage a wreck |
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“ | Let's make a salvage run. - When ordered to salvage a wreck |
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“ | Looks like a good mod! - When ordered to salvage a wreck |
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“ | Everybody out! - When unloading infantry |
” |
“ | Get out, quick! - When unloading infantry |
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“ | Out of my vehicle, all of you! - When unloading infantry |
” |
Gallery[]
Trivia[]
- The name comes from the fact that the money to make such vehicles in real life often came from extorting members of various Medical Aid and Relief organizations, which would write off the money they were forced to give as "Technical Expenses".
- Once disabled by Jarmen Kell or Neutron Shells, the vehicle driver is killed but the gunner remains in position. Only one infantry unit is required to capture the vehicle, despite it obviously needing at least two people to operate.
- The Technical is unique for being the only vehicle in the game with three different variants of models being used. The model that is used when the vehicle leaves the arms dealer is randomly chosen. They all have the same statistics.
- The original wreckage of the technical can be seen if an Overlord Tank crushes it.
See also[]
Internal[]
External[]
- Technical at Wikipedia