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This article is written from a
real world point of view.

Louis Castle was the co-founder of Westwood Studios and along with Brett Sperry, he was the creator of the first Command & Conquer game named Tiberian Dawn.

A War so Fictional[]

However, due to the political climate of the 1990s and the Gulf War in particular, developers including Castle felt that a war so contemporary than the real one would be more accessible. According to him, he said: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of Command & Conquer, through a parallel universe was created to avoid dealing with the sobering issues of a real war". Castle also said, "We wanted to make it a contemporary war for a contemporary world, with contemporary politics". Every developer had agreed with Castle and this was put in with a First Tiberium War on Earth in the late 1990s with new, but alternated political leaders like Robert Fielding, Helmut Bierman, Honore Prichard and Francis Weatherell.

Spice replaced by Tiberium[]

The Tiberium substance was introduced to replace the spice from Dune II as the mined resource for building and expanding. Louis Castle said to Battlecast Primetime that: "It solved one of the fundamental problems we had with making an RTS, which was that we wanted to have a central resource that everybody was fighting over. Dune II has spice, which made perfect sense - and it was also used when we came to the idea of Tiberium. He concluded with the interview of saying: "It became the anchor of the Command & Conquer universe because people were arguing over a limited resource that represented wealth and power". Developers then put this forward and the project was done with a massive finish.

External Links[]

Developers
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