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The War Factory is GDI's main vehicle assembly building in Tiberium Wars and Kane's Wrath.

Background[]

These fully automated factories are a result of Otani-Lincoln Laboratories research into autonomous All Terrain Structures, as part of a research project commissioned by GDI's Mil-Spec Omnibus Agency. In 2040, 30 years after their initial contract, GDI deployed the first OLL designed War Factory of the modern era during the battle of San Vicente in Argentina.[1]

Combining the ability to manufacture light and heavy armor in a high throughput robotic manufacturing with the build anywhere and ATS design principles, the OLL War Factory was credited with turning the tide of the battle and obtaining victory for the GDI ground forces over NOD terrorist cells worldwide. While the actual output of the War Factory is classified the numbers are reported in the press to be in the range of 1 to 2 minutes for light armored vehicles and tanks.[1]

These next generation war factories are equipped with repair drones, automated flying robots capable of repairing any damaged vehicles in the vicinity of the factory, as long as they are still functioning.

In-game[]

The War Factory can be used to aid in vehicular base defense, as it will repair vehicles nearby even as they take damage. As a result, it's a useful tactic to place it near the "forward" edge of your base. They do not, however, project a ground control radius, focusing resources instead upon unit production, so this may make further localized base expansion more difficult in that direction. War Factories are responsible for MCV production, making them a big target for "disabling" a base once construction buildings have been eliminated. As such, they should alternatively be defended well, to allow recovery in the case of accidental MCV loss.

Produced vehicles[]

Icon Unit Requirements Ability
Pitbull none

Detects stealth
Call for transport

Wolverine Steel Talons only Call for transport
Predator Tank GDI and ZOCOM only Call for transport
Titan Steel Talons only Crush Lesser Units
Adaptive Armor
Call for transport
Guardian APC GDI and ZOCOM only Lay mines
Evacuate
Call for transport
Mobile Repair Transport Steel Talons only Lay mines
Evacuate
Repair
Call for transport
MCV none Deploy
Harvester Tiberium refinery
GDI only
Carries four sets of Tiberium potions in four slides
Rocket harvester Tiberium refinery
ZOCOM only
Carries four sets of Tiberium potions in four slides
Heavy harvester Tiberium refinery
Steel Talons only
Carries an infantry squad in its bunker
Carries four sets of Tiberium potions in four slides
Evacuate
Rig Command post Deploy
Slingshot Command post Call for transport
Shatterer Command post
GDI only
Call for transport
Zone Shatterer Command post
ZOCOM only
Overload Beam
Call for transport
Mammoth Tank Tech Center Crush smaller units
Adaptive Armor
Juggernaut Tech Center
GDI only
Bombardment
Behemoth Tech Center
Steel Talons only
Evacuate

Development[]

While the original design called for a tall, circular building, for unknown reasons, the building in the final game is a simple assembly hall, while the large, cylindrical war factory was recycled in Tibeirum Wars as Munich's defence nexus and in Kane's Wrath as a Tiberium processing plant strategic structure. However, it can be assumed that the backstory in the GDI style guide is still applicable, as most of the details match.

Gallery[]

References[]

  1. 1.0 1.1 Duane Loose. 2006. "Block 10 Technical Bulletin #1: Designn". File mirror
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