
The Corrupter was a Scrin biological support walker during the Third Tiberium War.
Background[]
Each Corrupter is equipped with a large tank containing a viscous, Tiberium-based liquid. Corrupters use a launching system inside their "mouths" to mix a strong acid with the Tiberium-based liquid and spray the solution at enemy targets - either to rapidly decimate enemy infantry squads, clear garrisons or degrade structures.
In contrast, the sludge has a regenerative effect on other Scrin units - and as a result, Corrupters had been seen spewing it on allied Scrin units for battlefield repairs.
Abilities[]
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Uncombine with Buzzers | Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A). |
In-game[]
The Corrupter is primarily useful for its spray-healing ability, which is cost-effective due to the vehicle's relatively low price. As a weapon, the short-ranged spray is lethal against infantry and effective against structures but fares poorly against heavily armored units. Corrupters and Buzzers are the only Scrin units capable of clearing garrisons.
Visceroids[]
In Tiberium Wars, the Corrupter may occasionally create visceroids when it kills enemy infantry. These visceroids will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control.
Despite the information in the unit's tooltip, the corrupter does not cause visceroid spawning in Kane's Wrath.
Assessment[]
Pros[]
- Basic attack can repair Scrin vehicles and infantry
- Very fast attack
- High effectiveness against infantry and structures
- Can quickly clear garrisoned structures
- Reasonably quick movement speed
- Good maneuverability
- Fast enough to easily pursue or trample infantry
- One of the two walker units that can reverse-move
- Does splash damage
Cons[]
- Defenseless against aircraft
- Must turn its entire body to attack
- Almost useless against vehicles
- Relatively weak armour
- Short range
Gallery[]
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