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For other Amphibious Transports. |
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“ | Let's take the scenic route! - Allied Amphibious Transport |
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Amphibious transports are unarmed land/sea infantry and vehicle carriers for all three sides of the first and second iterations of the Third World War.
Game unit[]
Amphibious transports were used by the Allies, Soviets and Yuri to move ground troops and vehicles across water. The Allied and Yuri's transports are visually identical, while the Soviet version has a different appearance; however, all three share the same function and statistics.
An amphibious transport has 12 "slots". Most infantry units take up one slot, Terror drones and Brutes occupy two, regular vehicles take up three, while Apocalypse tanks, Magnetrons, Battle Fortresses, Masterminds, and MCVs take up six.
Amphibious transports are very slow and lightly armoured. They are particularly vulnerable to Harriers and Black Eagles, which can destroy them in two hits. The Allied amphibious transport has the Light armour type set in the game's coding, as opposed to the Heavy one used by Soviet and Yuri transports, resulting in the former's lesser durability.
It is not known to operate after the events of the Psychic Dominator Disaster. After Cherdenko's trip to 1927, the Amphibious transports was replaced by Allied Riptide ACV and Soviet Bullfrog transport in the third iteration of the war. The Empire of the Rising Sun used the Sudden Transport, which resembled the amphibious transport the most.
Quotes[]
In vanilla Red Alert 2, the Allied and Soviet amphibious transports shared their voice sets with the Destroyer and the Dreadnought, respectively.
Allied[]
“ | Welcome aboard - When selected |
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“ | Having a nice day? - When selected |
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“ | How about an adventure? - When selected |
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“ | Plenty of window seats - When selected |
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“ | See the countryside - When selected |
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“ | We're on our way - When moving |
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“ | Let's take the scenic route - When moving |
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“ | Wanna stop for a picture? - When moving |
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“ | What a view - When moving |
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“ | Enjoy the ride - When moving |
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Soviet[]
“ | I am not armed, you know - When selected |
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“ | Need a ride, anybody? - When selected |
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“ | Where do you need to go? - When selected |
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“ | Shuttle ready for passengers - When selected |
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“ | Let's take an excursion - When selected |
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“ | Don't get too close to combat - When moving |
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“ | Let's keep it safe - When moving |
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“ | Checking with map - When moving |
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“ | Planning course - When moving |
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Yuri[]
“ | I am loyal to Yuri - When selected |
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“ | Turbines clear - When selected |
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“ | Conveyor for our psychic legions. - When selected |
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“ | Transport at your service - When selected |
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“ | Awaiting Yuri's thoughts - When selected |
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“ | I obey - When moving |
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“ | Yes - When moving |
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“ | Transport in motion - When moving |
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“ | Yuri commands me - When moving |
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“ | Your orders? - When moving |
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Gallery[]
Allied[]
Soviet[]
Yuri[]
Trivia[]
- Originally, the names for the Allied and Soviet amphibious transports were landing craft and armored transport respectively, as seen in the game files. According to pre-release screenshots and video footage, they were only able to traverse water and load/unload units on beaches, much like Transports from the original Red Alert. These designs were present in the game long enough for the latter to appear in the game's intro sequence.
- Judging from pre-release icons and in-game mission loading screens, after the decision to have these transports be amphibious, the Allied and Soviet amphibious transports were intended to have each others' models (the Soviet transport was supposed to look like the Allied one, and vice versa). There are still traces of each side's remap in the final icon.
- A modified stock landing craft model with pieces taken from a tanker model was used for the alpha icon for Allied amphibious transport.
- All 3 types of amphibious transports sink when destroyed by a Giant squid instead of blowing up normally.
- A bug occurs when used in tandem with Battle Fortress. Put any combination of units inside Battle Fortress, then while it attacks the enemy, move it inside the transport. The units inside will keep on firing even if the Battle Fortress already entered the transport. If the transport moves, the units will keep on firing from the position the Battle Fortress entered the transport.
- Although the icon for Yuri's transport appears to be a repossessed Soviet transport (from which its coding was copied and which model it used before receiving its own visuals), in-game his transport shares the model with the Allied transport, albeit with his faction's colour scheme. Judging by the eerily possessed-sounding quotes of the female Yuri transport captain, this design change may have been done to indicate that she was an Allied transport captain who had been mind controlled.
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