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My greatest superweapon is my brain!
- Alexis, the US Superweapon General

General Alexis Alexander is a 4-star general in the US Marine Corps during the War against the GLA.

Information[]

As a logistics staffer in the Second Korean War, Alexander attracted the notice of her superiors with her ability to acquire almost anything. Alexander harnessed this ability further to win a scholarship, followed by a long and distinguished career in the Marines. During the earlier stages of the GLA conflict, Alexander developed a tiered system of defenses that did not allow a single strike on her supply columns. Alexander became known for her strong emphasis on resource acquisition and defense in the early stages of a conflict, going on the offensive only when she has overwhelming firepower that was untouchable by the enemy.[1]

The 42 year old[2] General Alexander is stationed at Camp Franklin, Belfast, Maine, USA, with the Class Number 07121969-HB.[1]

Army[]

Units[]

Buildings[]

Limitations[]

  • Most vehicles are 10% more expensive
  • Cannot build Crusader or Paladin tanks

General's Powers[]

Generals Challenge[]

Alexander can create a very stable economy and build up a large amount of special weapons and defensive structures quicker than most generals, the price on the Particle Cannon is slashed in half for her, $2500 instead of the usual $5000. This makes her more than capable of spamming super weapon after super weapon at her opponents, easily destroying structures and large clusters of units. Alexander's Aurora Alpha Bombers drop miniature fuel air bombs on targets, doing incredible damage. Her patriot batteries are augmented with EMP capabilities, allowing her the ability to demobilize any vehicle that comes within range and killing helicopters instantly. Her power plants give her around 300% more power when upgraded, even more than Townes' power plants can achieve.

However, she has a number of weaknesses. She is unable to build heavy armored vehicles to confront the other generals, and her defenses are very ineffective against infantry (although this problem could be solved by adding Pathfinder). While her super weapon is incredibly cheap, it requires multiple uses or multiple buildings and the 4 minutes charge to destroy a base or a large army, so a single super weapon match will render her 50% discount useless (therefore you must remove the restriction). She is also heavily dependent on her power grid. Because of the nature of her anti-air base defense, General Malcolm Granger has planes that can bypass the rockets fired by the EMP Patriot Systems.

Alexander's Challenge Map is somewhat unusual. Dominated by water and islands/islets, her central base is on an island surrounded by mountains and is therefore absurdly well-defended, completely inaccessible to ground forces. Yet, inexplicably, one of her particle cannons is located near the player's starting position, and is relatively easy to capture or destroy early in the challenge. The player's island is hemmed in by her lethally effective EMP Patriots, which have to be dealt with before deploying aircraft.

The player's and Alexander's bases are on separate islands, making it almost impossible to make a rush attack. To destroy all her defenses, you have to use artillery, aircraft, General's Powers or a super weapon. Massing troops on her island is difficult even if the player has available transports, as there is a very limited amount of open space in which to assemble. The Air Force General Granger is probably best-suited to her Challenge, as his economy is optimized to produce aircraft that can fly all over the water-dominated map.

  • For players who select any USA general, use the Chinook to strike infantry and vehicles on her base. One must build a Supply Center before striking.
  • For players who select any Chinese general, use the Helix to strike infantry and vehicles on her base. One must build an Air Field before striking.
  • All GLA generals start with the Sneak Attack General's power. This is because GLA cannot build any transport aircraft. One must build a Tunnel Network or Toxin Network before striking.
    • The Rebel Ambush can also be used to place rebels inside her base; using them to capture her buildings can be an effective way to disrupt her plans.
  • A major weakness in Alexander's play style is that she falls prey to decoys. Placing scaffolding for structures forward of the base and then halting building once her Particle Cannons fire will cause her Particle Cannons to misfire over and over again. The player who uses this tactic will not have to worry about Particle Cannon strikes. This is probably a limitation of the game's AI, which has difficulty distinguishing valuable buildings from common ones.
  • Generals should note that her Particle Cannon takes longer to charge up than a normal Particle Cannon.

Cut Content[]

  • True to her title as the super weapon general, Alexander originally had access to two additional super weapon structures; the Tomahawk Storm and Cruise Missile Silo. Both are partially complete and can be placed in-game but do not function properly due to missing INI entries.

Behind the Scenes[]

  • Actress Karina Thomas provided the images for General Alexander; her voice actress is Jeannie Elias.
  • The weapon shown in her picture is a Beretta 93R model with a flash suppressor, which is in keeping with her preference for exotic weapons.

Gallery[]

Videos[]

See also[]

References[]

  1. 1.0 1.1 Generals: Zero Hour manual
  2. Generals Zero Hour, generals.csf, GUI:BioDOBEntry_Pos3
United States of America First GLA War Arsenal